

What I was doubting about actually is the dynamics of combat in Dead Space 2 - when it comes to humans versus humans - whether it would be fun enough to keep up the multiplayer populated for enough of a while. Probably this would fall short compared to the current mode in majority of terms, for certain the sense of diversity, but I am still curious of soldiers vs soldiers. Stasis disabled, such as the telekinesis module, to be understood. There are no invaders and no defenders by order, the team who exclusively holds the ground automatically becomes the defender. Deathmatch.Īlbeit if you rather have something else than purposeless running around fragging players of the opposing team, something with actual goal to keep up with, making better use of the environments, I think "team king of the hill" formula is a perfect candidate for default setup, with random, time based switching - but predefined - areas on the map to hold against an invading group. Maybe a small bit faster movement, diagonal enabled.

Easily distinguishable armour colours or emblems for discernment. Team mates can see the laser sights of their allies but the laser sights of enemies are hidden. Two teams, fixed player cap but lower minimum, allowing for duels. The basic principles could be the same as those current. But what I was thinking about, is soldiers versus soldiers. In terms of gamism, that must have been the best solution. For sure they picked up the best and most intuitive option as default one to focus upon, that is, show me how to play a necromorph against the soldiers, correct? Certainly the EA thought about soldiers versus soldiers multiplayer mode in Dead Space 2. EA are smart guys who love their games, even though if they have become corrupt with greed or went detached from the community orientated mindset, as the folk wisdom tells.
